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Pixplant and vray
Pixplant and vray












  1. PIXPLANT AND VRAY FULL
  2. PIXPLANT AND VRAY SOFTWARE

PIXPLANT AND VRAY SOFTWARE

I'm not sure but when I bake the general Normal map combined from these auto-generated maps, it works better in other 3D software (like DAZ) and I can even see the effect of puckering through the diffuse texture while rendering (puckerings are normal map only). It seems that auto-generated maps work best within CLO, and I found I can export them as surface textures.

pixplant and vray

So far I found that CLO6 understands only Normal maps in JPG, not PNG, and moreover, it can auto-generate normal maps. Thanks, ottoline, but I think my issue slightly differs - I found many ways to imitate embroidery even in Photoshop, but the question is how make these elements to be shown within CLO3D in 3D view.

pixplant and vray

Normal map from Pix Plant (I convert it from desaturated color image): Maybe, wrong format for Normal maps ( OpenGl or DirectX, tangent space or world space etc)? In Pix Plant 3, I cannot set them for sure, so which software I should use to generate proper maps for CLO (in Photoshop this option doesn't work for me)? What is the format for CLO baked maps?Īs an example, 2 maps for this butterfly embroidery I tried to use in CLO3D recently - I upload them without any editing:

PIXPLANT AND VRAY FULL

The full baked Normal Map, where I see the tiling within the butterfly graphics. All buttons (Show puckering, topstitches etc) are turned on. All normal maps for graphics are 90-100% intensity, in PNG. What may be the reason of these problems? Wrong settings for normal maps of my GPU is incapable to render such maps in CLO3D properly? I use such settings in User Preferences - VBOs are turned off (to prevent crashes), Antialiasing = 8 or 16 at texturing stage. But when I decided to test such normal maps in DAZ 3D Studio for quick render, I found they have no (or barely visible) effect for rendering, for other rendering software I cannot say for sure. In UV Editor I see all these elements (puckering, stitches, graphics) baked onto the general Normal Map of the garment, and this map exports very well. Color is OK, but normal map doesn't affect 3D view and moreover, in UV Editor I see it tiled within the graphic image border, although I set tiling as None in Normal Map settings. As for Graphics (like embroidery), I use color PNG texture and Normal Map, generated by PixPlant. Topstitches (type Texture) shown as flat color texture only, even when I add a normal map for every stitch texture. First of all, puckerings are not shown in 3D window at all, even with Show Puckering button turned on (increasing intensity gives nothing). At texturing stage I noticed some problems with normal maps for all graphics (Graphics, puckerings, topstitches). Recently I tested this software on my notebook with built-in old-generation GPU (AMD 6620G+ AMD Radeon HD 6470M). Hello! I need help with normal map and GPU settings for CLO 6.1.














Pixplant and vray